MIT PressCodename Revolution: The Nintendo Wii PlatformNo cover image yetOrderCodename Revolution: The Nintendo Wii Platform$30.00Order
MIT PressPlayframes: How Do We Know We Are Playing?No cover image yetOrderPlayframes: How Do We Know We Are Playing?$65.00Order
MIT PressToo Much Fun: The Five Lives of the Commodore 64 ComputerNo cover image yetOrderToo Much Fun: The Five Lives of the Commodore 64 Computer$30.00Order
MIT PressAppendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & DragonsNo cover image yetOrderAppendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons$22.95Order
MIT PressIntellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®No cover image yetOrderIntellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®$60.00Order
MIT PressToy Theory: Technology and Imagination in PlayNo cover image yetOrderToy Theory: Technology and Imagination in Play$50.00Order
MIT PressGaming Democracy: How Silicon Valley Leveled Up the Far RightNo cover image yetOrderGaming Democracy: How Silicon Valley Leveled Up the Far Right$35.00Order
MIT PressThe Aesthetics of Stealth: Digital Culture, Video Games, and the Politics of PerceptionNo cover image yetOrderThe Aesthetics of Stealth: Digital Culture, Video Games, and the Politics of Perception$40.00Order
MIT PressThe Game That Never Ends: How Lawyers Shape the Videogame IndustryNo cover image yetOrderThe Game That Never Ends: How Lawyers Shape the Videogame Industry$50.00Order
MIT PressDream Machine: A Portrait of Artificial IntelligenceNo cover image yetOrderDream Machine: A Portrait of Artificial Intelligence$29.95Order
MIT PressPlaying at the World, 2E, Volume 1: The Invention of Dungeons & DragonsNo cover image yetOrderPlaying at the World, 2E, Volume 1: The Invention of Dungeons & Dragons$29.95Order
MIT PressEnacting Platforms: Feminist Technoscience and the Unreal EngineNo cover image yetOrderEnacting Platforms: Feminist Technoscience and the Unreal Engine$40.00Order
MIT PressFamilies at Play: Connecting and Learning through Video GamesNo cover image yetOrderFamilies at Play: Connecting and Learning through Video Games$30.00Order
MIT PressBuilding SimCity: How to Put the World in a MachineNo cover image yetOrderBuilding SimCity: How to Put the World in a Machine$50.00Order
MIT PressFifty Years of Dungeons & DragonsNo cover image yetOrderFifty Years of Dungeons & Dragons$35.00Order
MIT PressOptimizing Play: Why Theorycrafting Breaks Games and How to Fix ItNo cover image yetOrderOptimizing Play: Why Theorycrafting Breaks Games and How to Fix It$35.00Order
MIT PressSeeing Red: Nintendo's Virtual BoyNo cover image yetOrderSeeing Red: Nintendo's Virtual Boy$30.00Order
MIT PressWonderflux: A Decade of e-flux JournalNo cover image yetOrderWonderflux: A Decade of e-flux Journal$24.00Order
MIT PressThe Curie Society, Volume 2: Eris EternalNo cover image yetOrderThe Curie Society, Volume 2: Eris Eternal$22.95Order
MIT PressConnected Gaming: What Making Video Games Can Teach Us about Learning and LiteracyNo cover image yetOrderConnected Gaming: What Making Video Games Can Teach Us about Learning and Literacy$35.00Order
MIT PressDivine Games: Game Theory and the Undecidability of a Superior BeingNo cover image yetOrderDivine Games: Game Theory and the Undecidability of a Superior Being$35.00Order
MIT PressThe Rule Book: The Building Blocks of GamesNo cover image yetOrderThe Rule Book: The Building Blocks of Games$40.00Order