MIT PressDebugging Game History: A Critical LexiconNo cover image yetOrderDebugging Game History: A Critical Lexicon$50.00Order
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MIT PressRun and Jump: The Meaning of the 2D PlatformerNo cover image yetOrderRun and Jump: The Meaning of the 2D Platformer$35.00Order
MIT PressPlayful Wearables: Understanding the Design Space of Wearables for Games and Related ExperiencesNo cover image yetOrderPlayful Wearables: Understanding the Design Space of Wearables for Games and Related Experiences$40.00Order
MIT PressMonsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to MothershipNo cover image yetOrderMonsters, Aliens, and Holes in the Ground, Deluxe Edition: A Guide to Tabletop Roleplaying Games from D&D to Mothership$125.00Order
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MIT PressVision of the Hawk: The Art of Arik Moonhawk RoperNo cover image yetOrderVision of the Hawk: The Art of Arik Moonhawk Roper$50.00Order
MIT PressThe Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game ProductionNo cover image yetOrderThe Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production$40.00Order
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MIT PressThe Price of Cake: And 99 Other Classic Mathematical RiddlesNo cover image yetOrderThe Price of Cake: And 99 Other Classic Mathematical Riddles$26.95Order
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MIT PressPlayer vs. Monster: The Making and Breaking of Video Game MonstrosityNo cover image yetOrderPlayer vs. Monster: The Making and Breaking of Video Game Monstrosity$26.95Order
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MIT PressRethinking Gender: An Illustrated ExplorationNo cover image yetOrderRethinking Gender: An Illustrated Exploration$24.95Order
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