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MIT Press
148 series & collections · 148 editions
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A Brief History of Feminism
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MIT Press
A Brief History of Feminism
1 edition
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A Casual Revolution: Reinventing Video Games and Their Players
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MIT Press
A Casual Revolution: Reinventing Video Games and Their Players
1 edition
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A Composer's Guide to Game Music
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MIT Press
A Composer's Guide to Game Music
1 edition
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A Play of Bodies: How We Perceive Videogames
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MIT Press
A Play of Bodies: How We Perceive Videogames
1 edition
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A Playful Production Process: For Game Designers (and Everyone)
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MIT Press
A Playful Production Process: For Game Designers (and Everyone)
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Achievement Relocked: Loss Aversion and Game Design
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MIT Press
Achievement Relocked: Loss Aversion and Game Design
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Against Flow: Video Games and the Flowing Subject
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MIT Press
Against Flow: Video Games and the Flowing Subject
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Allocation in Networks
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MIT Press
Allocation in Networks
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Ambient Play
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MIT Press
Ambient Play
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Appendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons
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MIT Press
Appendix N, revised and expanded edition: Weird Tales From the Roots of Dungeons & Dragons
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Arcade Britannia: A Social History of the British Amusement Arcade
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Arcade Britannia: A Social History of the British Amusement Arcade
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At the End of the Rainbow: The Identity Crisis of the Atari 8-Bit Computer
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At the End of the Rainbow: The Identity Crisis of the Atari 8-Bit Computer
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Atari Age: The Emergence of Video Games in America
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Atari Age: The Emergence of Video Games in America
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Atari to Zelda: Japan's Videogames in Global Contexts
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MIT Press
Atari to Zelda: Japan's Videogames in Global Contexts
1 edition
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Before Superman: Superhumans of the Radium Age
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MIT Press
Before Superman: Superhumans of the Radium Age
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Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
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Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming
1 edition
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Bounce: Balls, Walls, and Bodies in Games and Play
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MIT Press
Bounce: Balls, Walls, and Bodies in Games and Play
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Building SimCity: How to Put the World in a Machine
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MIT Press
Building SimCity: How to Put the World in a Machine
1 edition
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Characteristics of Games
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MIT Press
Characteristics of Games
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Cheating: Gaining Advantage in Videogames
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Cheating: Gaining Advantage in Videogames
1 edition
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Chronosis
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Chronosis
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Cities Made Differently
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Cities Made Differently
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Codename Revolution: The Nintendo Wii Platform
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MIT Press
Codename Revolution: The Nintendo Wii Platform
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
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MIT Press
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
1 edition
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