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MIT Press
148 series & collections · 148 editions
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
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MIT Press
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
1 edition
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Critical Play: Radical Game Design
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Critical Play: Radical Game Design
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Debugging Game History: A Critical Lexicon
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MIT Press
Debugging Game History: A Critical Lexicon
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Designing Serious Games
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Designing Serious Games
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Developer's Dilemma: The Secret World of Videogame Creators
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Developer's Dilemma: The Secret World of Videogame Creators
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Divine Games: Game Theory and the Undecidability of a Superior Being
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Divine Games: Game Theory and the Undecidability of a Superior Being
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Dream Machine: A Portrait of Artificial Intelligence
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Dream Machine: A Portrait of Artificial Intelligence
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Elements of Game Design
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Elements of Game Design
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Enacting Platforms: Feminist Technoscience and the Unreal Engine
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Enacting Platforms: Feminist Technoscience and the Unreal Engine
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Families at Play: Connecting and Learning through Video Games
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Families at Play: Connecting and Learning through Video Games
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Fantomas Versus the Multinational Vampires: An Attainable Utopia
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Fantomas Versus the Multinational Vampires: An Attainable Utopia
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Fifty Years of Dungeons & Dragons
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Fifty Years of Dungeons & Dragons
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Free-to-Play: Mobile Video Games, Bias, and Norms
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Free-to-Play: Mobile Video Games, Bias, and Norms
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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
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Game Theory and Behavior
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Game Theory and Behavior
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Game Wizards: The Epic Battle for Dungeons & Dragons
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Game Wizards: The Epic Battle for Dungeons & Dragons
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Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery
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Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery
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Gaming Democracy: How Silicon Valley Leveled Up the Far Right
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Gaming Democracy: How Silicon Valley Leveled Up the Far Right
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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
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Half-Real: Video Games between Real Rules and Fictional Worlds
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Half-Real: Video Games between Real Rules and Fictional Worlds
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Handbook of Computer Game Studies
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Handbook of Computer Game Studies
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Handbook of Game-Based Learning
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Handbook of Game-Based Learning
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Handmade Pixels: Independent Video Games and the Quest for Authenticity
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Handmade Pixels: Independent Video Games and the Quest for Authenticity
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