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MIT Press

148 series & collections · 148 editions

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Connected Gaming: What Making Video Games Can Teach Us about Learning and LiteracyNo cover image yet
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
MIT Press

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy

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Critical Play: Radical Game DesignNo cover image yet
Critical Play: Radical Game Design
MIT Press

Critical Play: Radical Game Design

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Debugging Game History: A Critical LexiconNo cover image yet
Debugging Game History: A Critical Lexicon
MIT Press

Debugging Game History: A Critical Lexicon

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Designing Serious GamesNo cover image yet
Designing Serious Games
MIT Press

Designing Serious Games

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Developer's Dilemma: The Secret World of Videogame CreatorsNo cover image yet
Developer's Dilemma: The Secret World of Videogame Creators
MIT Press

Developer's Dilemma: The Secret World of Videogame Creators

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Divine Games: Game Theory and the Undecidability of a Superior BeingNo cover image yet
Divine Games: Game Theory and the Undecidability of a Superior Being
MIT Press

Divine Games: Game Theory and the Undecidability of a Superior Being

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Dream Machine: A Portrait of Artificial IntelligenceNo cover image yet
Dream Machine: A Portrait of Artificial Intelligence
MIT Press

Dream Machine: A Portrait of Artificial Intelligence

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Elements of Game DesignNo cover image yet
Elements of Game Design
MIT Press

Elements of Game Design

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Enacting Platforms: Feminist Technoscience and the Unreal EngineNo cover image yet
Enacting Platforms: Feminist Technoscience and the Unreal Engine
MIT Press

Enacting Platforms: Feminist Technoscience and the Unreal Engine

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Families at Play: Connecting and Learning through Video GamesNo cover image yet
Families at Play: Connecting and Learning through Video Games
MIT Press

Families at Play: Connecting and Learning through Video Games

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Fantomas Versus the Multinational Vampires: An Attainable UtopiaNo cover image yet
Fantomas Versus the Multinational Vampires: An Attainable Utopia
MIT Press

Fantomas Versus the Multinational Vampires: An Attainable Utopia

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Fifty Years of Dungeons & DragonsNo cover image yet
Fifty Years of Dungeons & Dragons
MIT Press

Fifty Years of Dungeons & Dragons

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Free-to-Play: Mobile Video Games, Bias, and NormsNo cover image yet
Free-to-Play: Mobile Video Games, Bias, and Norms
MIT Press

Free-to-Play: Mobile Video Games, Bias, and Norms

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Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise PlayfulNo cover image yet
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
MIT Press

Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful

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Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound DesignNo cover image yet
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
MIT Press

Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design

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Game Theory and BehaviorNo cover image yet
Game Theory and Behavior
MIT Press

Game Theory and Behavior

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Game Wizards: The Epic Battle for Dungeons & DragonsNo cover image yet
Game Wizards: The Epic Battle for Dungeons & Dragons
MIT Press

Game Wizards: The Epic Battle for Dungeons & Dragons

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Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific DiscoveryNo cover image yet
Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery
MIT Press

Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery

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Gaming Democracy: How Silicon Valley Leveled Up the Far RightNo cover image yet
Gaming Democracy: How Silicon Valley Leveled Up the Far Right
MIT Press

Gaming Democracy: How Silicon Valley Leveled Up the Far Right

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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer GamesNo cover image yet
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
MIT Press

Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games

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Half-Real: Video Games between Real Rules and Fictional WorldsNo cover image yet
Half-Real: Video Games between Real Rules and Fictional Worlds
MIT Press

Half-Real: Video Games between Real Rules and Fictional Worlds

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Handbook of Computer Game StudiesNo cover image yet
Handbook of Computer Game Studies
MIT Press

Handbook of Computer Game Studies

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Handbook of Game-Based LearningNo cover image yet
Handbook of Game-Based Learning
MIT Press

Handbook of Game-Based Learning

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Handmade Pixels: Independent Video Games and the Quest for AuthenticityNo cover image yet
Handmade Pixels: Independent Video Games and the Quest for Authenticity
MIT Press

Handmade Pixels: Independent Video Games and the Quest for Authenticity

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